

The oldBlockHandling defines how to handle existing blocks in the region. fill įills the entire cube defined by from and to with the block named tileName (optionally specifying a tileData value). The last variant, with the detect string equal to "detect", the command is only executed if the condition, as if it was given to testforblock, is matched. In the latter two examples, the tile notation is used relative to the position of the origin target. The command in all examples can be any command (including the execute command it self), and are relative to the targeted player(s)/entities. Maximum level for a given encha ntment can't be bypassed.Įxecutes a command which can be linked to a target or a condition related to another block, as tested in the /testforblock command. effect Įnchant the item the targeted player(s) are holding, with the name (or numbered) enchantment at a given level. Gives or removes a status effect from a player. Values for int are: '0' for peaceful '1' for easy '2' for normal '3' for hard Revokes operator status for one or more players.
MINECRAFT SERVER COMMANDS CODE


This is the same as the Always Day slider in the Game Settings. Sets /gamerule dodaylightcycle to false, and sets /time to 5000. This command requires Education Edition features enabled. mayfly - Permits or denies player's ability to independently fly.worldbuilder - Permit or denies player's ability to place blocks.mute - Permits or denies player's chat options.
